- #GURPS 3RD EDITION ANAMATITE SHADOW HOW TO#
- #GURPS 3RD EDITION ANAMATITE SHADOW FULL#
- #GURPS 3RD EDITION ANAMATITE SHADOW PLUS#
- #GURPS 3RD EDITION ANAMATITE SHADOW SERIES#
They have great powers, for good and evil, but they are merely pawns of greater powers. Some doubt that they really make a difference.Īnd some wonder, in the small hours of the night, if they picked the right side. Some set out to do one thing, but accomplish another. Some seek to do good, others corrupt and destroy. You'll also find two new creatures for The Fantasy Trip, an adventure by Stefan Jones, an interview with Phil Reed, and more!. Hexagram #8 includes articles on fear, familiars, tactics, and game calendars. This issue features temporary disadvantages to challenge adventurers, ways to cheat death, a precarious cliff (complete with map), alchemical argot to add fantastic flavor, tables to generate street scenes, an interview with artist extraordinaire Liz Danforth, and more. įearsome falls, fleeting faults, and even some first-rate fiction await in the pages of the latest Hexagram. Fortunately for us, you've had as much fun incorporating the Hexagram content into your games as we have had writing every issue. We had so much fun working on the zine that we just kept making new issues.
#GURPS 3RD EDITION ANAMATITE SHADOW SERIES#
Hexagram #6 is just one of the latest in a series that started out as a part of Kickstarter's 2019 Zine Quest event. Venture into the Gallery of Gates, or, if you are very brave, into a refreshed Death Test. Face gargoyles, giant ants, the terrible Kraken, and new and unknown terrors. This issue of Hexagram includes articles by Steve Jackson, Stefan Jones, Howard Kistler, Guy McLimore, Peter von Kleinsmid, and others! Visit Skarg's Tavern, but hang on to your purse. Just watch out for the Headmasters, and don't, err, lose your head!. with this fourth issue of Hexagram! It features a creepy cult devoted to ill-gotten knowledge, a sweet-seeming temple with a deadly sting, new options for equipment, details on doors, and a set of ready-to-use rogues. Go forth to adventure in The Fantasy Trip. It's 40 pages of fantastic fun! Where else are you going to find the treasure of the stone king, the legendary undying armor, and enchanted pickles in one package?.
#GURPS 3RD EDITION ANAMATITE SHADOW PLUS#
or should that be "charms"? This third issue of Hexagram includes new magic items for The Fantasy Trip, plus mini-adventures, rule options, behind-the-scenes insight, and more. Come for the astrology, stay for the shadow sharks.
#GURPS 3RD EDITION ANAMATITE SHADOW FULL#
we filled those little pages very full of Stuff. The second issue of Hexagram is another 36 pages of TFT goodness, including three combat scenarios by Phil Reed, an adventure by Guy McLimore, two articles by Stefan Jones, and Steve Jackson's own take on the natural history of the Octopus! And more. What goes into packing an 8+ pound roleplaying game boxed set? "Overloading a Treasure Chest," by Philip Reed. An encounter for use with The Fantasy Trip. What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as: Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS. In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. Get ready for the ride of an elvish lifetime! This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. When it comes to steampunk, it's important to be of good character. GURPS Steampunk 3: Soldiers and Scientists Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam. Īs GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel.
#GURPS 3RD EDITION ANAMATITE SHADOW HOW TO#
Find out how to add steampunk technology to your game, with support for styles.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.